Return of the Long Night
Volume II – The Land of Xa’ar
|Chapter 5: Of Fire & Ice||6052 Fall, Orhayen 41 (HARP)|
The Tower of Lost Magic
(Isle of Lost Magic)
As you move through the cavern complex beneath the Isles of Blue Light, your destination lies ahead – the Isle of Lost Magic and the supposed Tower of Lost Magic that resides upon it – a place of lost power, that was rumoured to be able to be restored by those of true worth.
Eventually you come across what you feel is the Cave of Lost Magic, a cavern deep beneath the fable Isle above. Deep under the island is a round room with a corridor leading to the tunnel, and a spiral stairway in the centre. The stairway goes over 6000´ up into the Tower of Lost Magic.
You find something curious On the centre column are dots indicating four musical notes,
and below them is a crystal receptacle. Though you cannot determine their function, they do seem to remind you of something, and Avalon remarks that they look like musical notes. After a few attempts, Avalon whistles the notes and suddenly the third step glows blue for a minute, and then slowly rises.
Using this feat of magic, you save yourselves hours and an arduous climb, eventually reaching the lower part of the Tower of Lost Magic – a series of Oval Chambers.
The Oval Chambers
All the rooms are ten feet tall at the perimeter, but the ceilings gently bow up into graceful domes thirteen feet high. The rooms are faced partially with a deep blue variety of strange stone, the rest finished with a pale blue-grey stone. The windows are large ovals approximately eight feet tall and three wide, the walls around them are bevelled on the inside. The windows are solid crystal panes (not laen but almost as impossible to break) that cannot be opened.
The doors are of a preserved wood – very hard and seemingly ageless, though you would guess no person has been in the Tower for many decades, if not hundreds of years. Exploring the rooms, you find little you understand – a large room about seventy feet across, which has four windows and an enchanted fireplace that lights the moment anyone enters, seeming to burn logs that are not consumed (it does not generate heat).
A number of chambers, all now empty, around based around the central spiral staircase.
Traps and a few automaton guardians are still active, and in a hidden in a secret chamber [#19] contains, in a beautiful Hoen-wood box lined with kregora, the Mentalist Wand of Light.
You find a basin, on a pedestal three feet high, made from a translucent material like alabaster. It seems to serve no purpose and it is guarded by two massive statues – one giant like man, standing fourteen feet tall, he looks like something between a metal statue and a suit of armour, appearing solid in areas, but with mechanical joints. He has no weapons, and is a light grey colour like stainless steel.
His companion, in the opposite alcove beyond the basin, is similar in height and appearance, except his metal colour is a duller, darker grey.
You deduce that these could be golems, but they do not activate nor seem to be aware of your presence. Trevor finds a secret compartment behind the more iron statue, but is unable to open it without moving the statue. Could there be a link, then, between the statues and the basin?
Remembering the note found in the Holy Site of Yaalc Aenawg, you wonder whether those names scribbled on the parchment could be the command names of these golems. Saying them seems to achieve nothing, but then Trevor suggests that the basin may have some connection to the statues.
As you pour water into the basin, you see an enchantment arise and channel into both the steel and iron beings on either side, yet they do not move. Moulin and Lerandur suggest using the now enchanted water on the statues, and this does activate them and initially they move slightly, as if awaiting some command (they respond to nothing you say).
However, not too much later they move as if to defend against you, as invaders into the Tower. Moulin now says the names as shown on the parchment – “Jondor Steadyhand” and “Baelmis Strongfoot” – and the golems stop attacking and stand still, as if awaiting some command.
Trevor takes this opportunity to open the compartment and from within extracts a second strange flute key, like the one you found at the ruined shrine on the mainland, and a small Twig Bridge, as well as another red crystal (similar to the one from Yaalc Aenawg), but with a handle as if to allow it to more easily be rotated. After a few minutes, the golems return to their alcove.
Pleasant rooms can be found [#9] which warm on your entry, as they may have done years ago when their occupants still resided here. A bed [#10] and lavatory [#11] can also be found, so you rest here for a short while. A large conference room  now rests empty, the chairs around the large oval table long rotted and gone to dust.
The most surprising chamber was found beyond a translucent crystal door [#16] – as you enter this room [#17], you note three windows. The left and right ones are normal, but the centre one is obviously a magical portal for when you stand at the about ten feet away from it, the window transforms to a viewing lens, showing the Citadel buried somewhere in deep, snow covered mountains. Though ancient, the building still looks undamaged yet its strange architecture and construction resemble nothing you have seen – well maybe only in dreams, of ages and races long past.
The image moves, snow drifting down, as the Citadel remains dark – yet even through the image, you feel something important, something powerful resides within it. You can almost imagine power emanating upwards from the largest tower, streaking up to the dark sky above and the moons of the world. Without knowing why or how, you realise that something here is vital, but also at risk, though you do not understand what it is…. yet….
Continuing on, you raise high up into the Tower in what you think was once the High Chamber and seat of power. Here you find a beautiful domed room of white stone, with many fine architectural details like the coffered walls and the twelve columns around the perimeter. There are six large crystal windows, which in some cases give a strangely close-up view of strange and lurid locations.
The High Chamber
Alternating with the windows are inset sections of wall, each one bearing a large rune of the six magical elements: Fire, Water, Light, Ice, Air, Earth. In the centre of the ceiling is a large, twelve-sided frosted crystal pane.
The stairway ends on this level. In the centre column, flush with the rest of the floor, is an indentation for the purple crystal you found at Yaalc Aenawg, the Holy site on the island of Yaan Tannis. A moment after inserting it, the crystal glows momentarily glows brightly and shoots a beam of intense violet energy up, striking the crystal ceiling, and causing it to also glow. Slowly then the ceiling structure lowers out of the ceiling, seemingly supported only on this beam of light. As it comes down, it becomes apparent that this is actually a throne on a twelve-sided platform. This throne is the heart of the installation and a complex control device.
It is a large throne of the dark blue stone, set on a circular platform just larger than the stair, so that when the throne lowers, the stairway is sealed. On the ends of the throne arms are two spheres of blue crystal about four inches across. The orbs are set into the ends of the arms, held by curling metalwork designed to look like vines. However, while sitting on the throne, the hands come naturally to rest on the orbs. Each orb can be rotated slightly in its setting: the right one to the right, the left one to the left. Rotating the right one causes the throne to slowly rotate clockwise. When the orb is released, it ‘snaps’ back to where it was. Same with the left, except it rotates to the left and causes the throne to turn counter-clockwise.
Surrounding the throne on the platform that lowered with it are twelve symbols. There are symbols for the six magical elements: Fire, Water, Light, Ice, Air, Earth (corresponding with the runes for those elements on the walls) alternating with six other symbols.
When the throne first came down, it was facing the ‘Earth’ rune on the wall [#7].
To activate the throne, a special sequence of the elements needs to be triggered. Realising that perhaps the note of Yaalc Muul’s referred to this, in your early exploration of The Bridge Caves, you again examine the note to see if it can be applied to the many elemental runes on the throne.
So you try – moving the throne to each of the elements in order causes the elemental alcoves to open, and reveal books within. The intervening alcoves, with strange scenes and markings are shown to be portals, to places you know not.
Within some of these alcoves [#3-8], a number of leather bound books lie closed, yet emanating power. On examination, you find elemental books of spell power.
Costa recognises the type of magic that these books emanate, and pulls the strange parchment that you found in Yaalc Aenawg. Carefully examining each book and the parchment, he eventually aligns it as the missing title page of the Elemental Book of Water , and magically the page reattaches and the book, now intact, is legible (to those of elemental nature). Similarly, he examines the parchment found inside the Five Moon Orrery and after some moments, re-attaches the missing page of the Elemental Book of Air.
|[#3]: Rune related to element of Ice but no book is present….|
[#4]: Elemental Book of Air (initially incomplete- missing 1 page; now intact)
[#5]: Elemental Book of Water (initially incomplete- missing 1 page; now intact)
|[#6]: Elemental Book of Fire (intact)|
[#7]: Elemental Book of Earth (incomplete- missing 1 page)
[#8]: Elemental Book of Light (incomplete- missing 1 page)
Costa pulls out the note found inside the bridge caves, the one with the writing about elements, and examines it more closely.
He cannot determine what or who “the Cold Fire Demon” might be, but the references to “Books” could refer to these magical tomes before you.
Given the fact that there is no book with the Rune of Ice, and given that the note states that “Ice he took, with the pages of four”, could this mean that this Demon has the Elemental Book of Ice?
Also the references to hiding the pages does align with what you have found – the page from the
Elemental Book of Water was hidden at the Guardian Circle (Yaalc Aenawg). Perhaps the reference to a “Wyvern Doorway” means the Five Moon Orrery, which you know has the means of portal travel? … and the pages of Earth and Air are missing…
Slipping the now complete books away for later study, Costa also places this note with them, for he is certain that there is a connection.
A large throne of the dark blue stone, set on a circular platform just larger than the stair, so that when the throne lowers, the stairway is sealed. On the ends of the throne arms are two spheres of blue crystal about four inches across. The orbs are set into the ends of the arms, held by curling metalwork designed to look like vines.
The alcoves around this room hold, alternating books and windows, which show strange visions or images, as if peering onto near or distant lands.
1. Ruins, 3 truncated towers of stone of varied height
2. Wind (symbol of element)
3. Appears to be the base of a high stone tower, seemingly of a very ancient time yet it seems solid and relatively undamaged.
4. Ice (symbol of element)
5. “a road”
6. Light (symbol of element)
7. Ruins – Stone Circle … looks very similar to Yaalc Aenawg
8. Earth (symbol of element)
9. Pinnacle Roof (of this building it seems)
10. Fire (symbol of element)
11. “a cave or cavern”
12. Water (symbol of element)
Note: on descending from the ceiling, the chair turns to face the Element of Earth (#7)
Next to one window – the one showing the roof of a tower – is a red indentation that matches the red crystals that you had found previously. Inserting either of the crystals, you find that they turn and in doing so, they cause the window to shimmer and eventually become insubstantial. The image still shows the roof, but you are now able to push items through the window itself.
(Note – the red crystal with the wooden handle is easier to turn as the handle provides leverage).
The now active window is intriguing; stepping through, Avalon does indeed find himself on the pinnacle roof of the very Tower of Lost Magic, and as the portal remains open as long as someone is on the roof, he is free to come and go as he please.
On the roof, Avalon notes that six spires ring the platform, flat surfaces facing the centre, but rough and ‘natural’ on the outside. There are strange signs on the floor, carved in an even trough about an inch deep. On the side of each spire facing the centre of the platform is an oval indentation of translucent crystal about the size of a door. They all seem to be Portals, which you assume are to the places that the windows (in the High Chamber below) show.
Above each portal is carved a rune of one of the six elements, same as the niches in the room below. Set into the spire at about waist height and just to the right of each portal is a disk of frosted crystalline material about nine inches in diameter, with six small symbols or pictographcs carved on it (matching the elemental ones on the dais surrounding the throne below), and a hexagonal hole in the centre. Just above each disk is a rune (not a symbol) of one of the elements; the rune is the same as on the six books, and above the portals themselves. The disk will only turn with a correct-colour key crystal inserted, and then it will turn fairly freely, but ‘click’ in place whenever the rune aligns with one of the symbols. When the key is removed, the disk rotates back to the rune aligning with its matching element pictograph.
One of these is the portal back to the Throne room. The others do not seem to work, even with the correct crystal key inserted, and you wonder whether something else is required to make them fully functional.
Looting the books (some of which seem to be defaced or missing pages), you wander what the purpose of such a Tower could have been, in ages long past….
|Huan Hung Loh||5||Human/Lugrok (Orc)||Monk||Nick|
|Gollum||5||Human (Gnome)/Loar (Elf)||Cleric||Brent|
|Lerandur||5||Iylar Linaer (elf)||Magician||Mike|
|Trevor||5||Human/Elf (Loar)||Warrior Mage||Chris|
|Avalon Elthanus||5||Elf/Human (Orc)||Cleric||Brad|
|Special Items Found||Owner||Location Found|
|Visor of Sight||Moulin – David||Tower of Lost Magic|
|Wand of Light||Costa – Michael||Tower of Lost Magic|
|Elemental Book of Fire||Costa – Michael||Tower of Lost Magic|
|Elemental Book of Air||Costa – Michael||Tower of Lost Magic|
|Elemental Book of Water||Costa – Michael||Tower of Lost Magic|
|Elemental Book of Light||Costa – Michael||Tower of Lost Magic|
|Elemental Book of Earth||Costa – Michael||Tower of Lost Magic|
|Flute Key||Avalon – Brad||Tower of Lost Magic|
|Twig Bridge||Avalon – Brad||Tower of Lost Magic|
|a red crystal, with small handle||Avalon – Brad||Tower of Lost Magic|
You determine that the red crystal (one found in the Oval Chambers and one found at Yaalc Aenawg) can open the gates to the Pinnacle Roof of this building, and the Purple Crystal (one found at Yaalc Aenawg) can be used to lower the throne in the High chamber.
Next Chapter 5c: The Demon’s Sword