Return of the Long Night
The following are a series of in-house Game Rules for Return of the Long Night campaign.
Campaign Rules & Standards
Lore Skills: For each initial levels (Adolescence, Levels 1 to 3) each player must take at least 2 picks in lore each level and must take at least 3 different lore skills by level 3.
Selectable List of skills
Dark Knowledge (HARP Re/SD)
The things you wish you never knew, the ones you can’t escape from. The things that wake you screaming in a puddle of sweat. The strange notions that beckon you with glee, and the knife sitting there mocking you with dreams of its own. Dark knowledge is earned like a scar, and unlike other skills no development points are spent in acquisition. When a person is traumatized by horrible events BEYOND SOCIETAL NORMS they have a chance of glimpsing the dark knowledge.
When they poke into too many corners and read forbidden things they can learn dark knowledge. Unlike arcane lore it serves no useful purpose, it only destabilizes a mind that holds it.
Unlike other skills ranks are gained contrary to intention by failing sanity checks or through research. Also unlike other skills the Stat Bonus is negatively applied. So a character without trauma in life begins with a negative stat bonus (Re/SD) and a 25 for no ranks.
When ranks are acquired the characters mind begins the slide into madness, the further you go the faster you go. Ranks are never forgotten, never healed.
Example: Gorlenfink a Gnome Mage begins with (Re/SD) of (113)= 14 since at this point he has gained no ranks in Dark Knowledge he also has a 25 giving him a 39 total.
Part of the Sanity system for HARP – link to details
|Dark curse||Chapter 4a||+1||+1||+1||+1|
|Orb of Unlife – Destroy||Chapter 5d||+1||+1||+1|
|Orb of Unlife – Presence||Chapter 5d||+1||+1||+1||+1||+1||+1||+1|
|Total Number of Ranks||+2||+3||+2||+2||+1||+1|