Region Lore – Jaiman

Jaiman is one of the most significant continents on Kulthea, given its diverse population and cultures.
Jaiman (map)

Though a small land mass far north, Jaiman figures large in the history of Kulthea. Many Loremasters call it home. It was the centre of several historic conflicts. Nomikos Library, one of the most famous repositories of knowledge in all of Kulthea, is here. Main cities: Haalkitaine, Lethys.

The main areas of Jaiman are:

Rhakhaan – Land of the Phoenix

One of the ancient Six Kingdoms of Jaiman, it was originally in the south-central portion of Jaiman, but has since expanded its borders to include some of the old lands of Zor and U-Lyshak.

The empire of Rhakhaan is the mightiest and largest in all of Jaiman. The empire is ruled by Jerrin Arej Malvion Faslurin VII, but is at present threatened by the usurper Frelik, a cousin of the emperor.

Rhakhaan is both the strongest power economically and military and the only really unified empire in Jaiman. The realm stretches from the wild north in the lands of Wulris, although this is disputed since the land is conquered by the Dragonlord of the north to Esov Mur and Meluria in the south (although many Melurian’s disagree with that too) and into the Western Marches in the west, what was once part of the mighty realm of the Seadrake, U-Lyshak.

At present Rhakhaan is torn by civil war, in the north the Usurper Frelik, Marquess of Nolgara is leading an offensive against the emperor, in the west there is uprisings among the nobles of Western Marches, some support the Usurper, some want independence, and in the south several Melurian lords has risen against the empire, wanting back the independence of Meluria.

Whilst this realm has declined in recent centuries, the Emperor remains ostensibly one of the most powerful people in Jaiman. There is a system of well developed roads in Rhakhaan, connecting major cities and towns as well as the capitals of every fief. Road markers exists telling travellers the distance to Haalkitaine, the capital.

Major cities include:


The capital of Rhakhaan and seat for the imperial family.

Haalkitaine is an ancient stone city, center of the aristocracy and decadence, this is also the centre for the campaign Blood red skies over Haalkitaine. Placed at the western hills of gray mountains, lies the city of Haalkitaine, the ancient capital of Rhakhaan. Nowadays it is smaller then Lethys, the second city of Rhakhaan, but it has kept it’s place at the top by at times military power and Lethys reluctance to cut the ties with it’s capital.

Haalkitaine is a grim place for many reasons, the weather being the largest of them. The sun seldom reaches over the peaks of the gray mountains, the weather is almost always cloudy with a never-ending rain pouring down at springs and autumn, and snowing through the winter. The summer is usually acceptable but short.

The city’s architects have done little about the gloomy weather. Haalkitaine is built almost entirely of granite, taken from the mountains above them. The inner city is surrounded by high smooth walls and is strategically placed on a plateau overlooking the main road. Inside these walls are a claustrophobic cluster of high towers and buildings, testament of the competing nobles.

The city’s old catacombs form an enormous labyrinth beneath the gray towers; It is said to be a place where many great treasures are buried – and an army of undead guardians are watching them.

In the cliffs above Haalkitaine lies the Royal Tombs, a gloomy place for the dead. Legend states that the charismatic Ajkara III fled there in 5.121 when the magician turned the Haalkitaine court against her. She took the Phoenix Pendant with her and was never seen again.

Haalkitaine and the rest of Rhakhaan is ruled by Emperor Jerrin Arej Malvion Faslurin VII, one of the most competent men in all of Jaiman. His majesty is only 25 years old but has already survived over a dozen assassination attempts (6050).


The new centre of Jaiman, dominating the Nea Bay, is the great seaport and gigantic trade-centre, comparable to none other in Jaiman, is Lethys. This city helps with keeping Rhakhaan the most economically powerful nation on Jaiman and the trade princes of Lethys control events all over Jaiman just by their economic force.

About 20% of the population is Elvish, mostly Erlini. It is a busy seaport, ruled by a flamboyant prince and a council of families. Commerce is the driver of the city leaders.


Northernmost of the Rhakhaan fiefs, Kaytha borders the Lakyran (‘Lake of Mists), southernmost of the great Jaiman lakes. Kaytha is in the middle of a political battle between the rulers of Rhakhaan and some usurper who claims that by not wearing the Phoenix Crown, the current rulers are not worthy of their position.


A powerful inner state, Prevan has undergone some internal turmoil over the last few years. The current duke is a half-elf, born of the marriage of the human Lord and an Elven wife. While Elves are accepted in Rhakhaan, they are looked upon suspiciously. Rumours speak of possible sanctions or worse against the current court due to their mixed heritage.


Only the very southern edge of this land mass borders the Bay area, on the outer fringes towards the Forbidden Sea. Once united with U-Lyshak it was overrun and devastated ages ago. What was once part of the great lands of the Sea-Drake, this is now a desolated, barren land. Tales, however, speak of great hordes of Lugrôki taking residence in caverns.

A land not much known about, Ly-Aran was a peaceful land that fell under the power of the white lord in 3750 SE. The war took a great toll of the country which fell village by village, and not much has been heard from the original population since then.


Mainland region of U-Lyshak is one of the most fertile in all Jaiman. The capital of Cynar on the western coast is a bustling trade seaport. Housing a number of fiefs, U-Lyshak is also known for its multi-cultural nature.

The key feature of the region are the now ruined WatchTowers of U-Lyshak.


Small kingdom surrounds the capital Cynar and has a brisk sea trade and supports a
respectable fleet. The region is in turmoil, as the current ruler has been killed and his only heir has disappeared. The region is currently held in regency by the Priest of Yarth.


An inland state bordering Helyssa, Vorn is less prosperous and less popular for traders.


This is a city-state south-west of the Elven Forest. It is small, but cosmopolitan and trades between Elves, the Ilyari, and other groups is common around the Bay.

The Elven Forest

home of many elvish communities, including the Linæri and the Loari. This wood is known to its inhabitants as the realm of Remiraith. The Wizard-King Liras Alinar, a Loari, has ruled here for as long as anyone can remember. Rumours keep out strangers, and to support these rumours and protect their privacy, Alinar has implemented magical sentinels that keep strangers out and maintain the privacy all elvish communities want.
The emblem of Remiraith is a pale blue, five-petalled flower on a background of deep green.

Saralis – Land of the Wyvern

In the north-eastern quarter of Jaiman, this land was once fertile and supported a large united population. The Wyvern Kingdom united the plains and steppes from northern bay of Ulor to the great Jaiman Lakes.

Now it is a fragmented land where petty lords and kings vie for parcels of land. Desertion from these armies are common, as young men can earn gold as mercenaries in the neighbouring countries.

Saralis is in the north western quarter of Jaiman, this land was once very fertile and supported a large united population. The Wyvern Kingdom united the plains and steppes from northern Ulor Bay to the great Jaiman Lakes. Now it is a fragmented domain where petty lords and tribal leaders vie for parcels of land.

The old capital Saral lies in ruins on the Isle of Turak, in Lake Kerísh, only inhabited by ghosts. After the declaration of the Empire of Saralis the city of Saral is declared the new imperial capital, each state regains the capital it had before, all with local rules that answer before the Empire.


the largest single region in Saralis, ruled by Damos Huroth Alizon II. Situated in the most southern portion of Saralis, it includes fertile river lands and much of the western coast. The ancient capital of Saralis at Turak, situated on Lake Karísh, is a ruin, rumoured to be only inhabited by ghosts.

Melurian states

Meluria was once a province of the great Rhakhaan Empire, but has over the years gained independence. The country is a very wild and beautiful country with dense jungles and small towns located along the coasts. The western part of Meluria, the county Fulcrumia is a much more barren land, with volcanoes at the western coast.

Most of the population of Meluria survives on the trade so many are sailors and traders themselves, it is said that the Melurians are among the best sailors in the world. Due to the hard living conditions the Melurians are a very tough people, with the Fulcrumians being the toughest.

Never fully controlled by Rhakhaan since the last king donned the Phoenix Crown, the Melurian states are an alliance of five families who rule their land as one country, the five making up an oligarchic council. The land is swept by winds from the south – including violent storms from the south-west – but her inhabitants are a hardy, rural people. The Melurians regularly trade with the merchants of Lethys.


Generally considered a ‘wild land’ filled with thieves and pirates, Plasidar most likely is not quite as bad as it is made out to be. The Duke of Plasidar is an Elven merchant-lord who commands an impressive fleet.

An in general unfriendly Isle, large mountains take up most of the living room of the Isle, and where there are no mountains jungle and swamps take over, it has lots of rumours that it serves as hiding place for pirates, bandits, evil magicians and a great curse., something that is partly true but not as bad as the rumours say.

The climate is very warm and moist, in the fall the great rains come for almost a month. The large jungles and swamps are filled with poisonous animal life, especially snakes. It is also one of the largest inhabitants on Jaiman for the dragon-like Shaskan.


An evil place shunned by travellers, Aranmor is surrounded by churning, boiling seas. There are wild tales of demons and ancient curses placed on this volcano-tortured land, yet the stories are contradictory and no one has ever returned to tell the truth.


The capital city, Gûl, boasts a port exceeded in size only by the huge ports at Lethys. The ships of Gûl fly a flag depicting a golden ship with a white upper half and royal blue bottom.


Isolated from Gûl and most of the island, Sidar is a small fortress-town inhabited by Elves. A shadowy, mysterious place, it is ruled by an elite of Dark Elves, served by Wood-Elven slaves. Though few outsiders have ever seen Sidar, it is said that architecture of cruel beauty dominates this holding, a glittering dark jewel in the foothills of the Plasidar Mountains.


A library of unsurpassed size and scope, Nomikos is arguably the pre-eminent academic centre of all Kulthea. The Nomikos complex is located in the southernmost part of the Jaiman continent on the island of Ormian, just east of Meluria. The island is a self sustaining community of farmers, fishermen and craftsmen. In addition, the wealth of the isle is assured through library fees, making the entire populace quite well-off.

Tanara – Pegasus Kingdom

A land with no fewer than four competing cultures, Tanara was once a coastal realm on par with her five sister-kingdoms. As part of her legacy, the Pegasus Kingdom inherited the vast Halls of the Cloudlords, some ancient complex or citadel, home to the winged guardians of Tanara.
Early Tanarans were related to the Zori and/or the Talath. Few travellers go to these lands or those hallowed halls, and little information on this kingdom is known.

This is one of the more unknown realms in Jaiman, it is located very desolate for the rest of the continent with the Grey mountains in the way to Rhakhaan. One of the ancient Six Kingdoms of Jaiman, It is located between the ocean and the impregnable peaks of the Grey Mountains and it is a very fertile land with lots of rivers flowing down from the mountains.

Thus Tanara is effectively cut off from surrounding lands.

Zor (“The Ancient Kingdom”)
Zor wastes

The kingdom of Zor was the proudest of the six, and not coincidentally the first to fall. Her population made up almost entirely by Talath peoples, Zor was a vast land of fertile fields and rich mountains. Now it is the most complete wasteland on Jaiman. The heart of the realm, once a region of rivers and rolling hills, is now a plain of dry cracked earth. In the very centre, where the capital city of Verzor once stood, is a huge crater hundreds of feet across, surrounded by an expanse of black glassy slag extending for miles. No sign of the glorious people remains, and no one enters this waste: legends say that those who ventured too far into the waste returns only to grow sick and die of an incurable malady.

Citadel of Dansart
Buried in the side of a cliff by the river, not more than five days from Gryphon College. The main building is several thousand years old, aging back to the time of the Zorian Empire. Around the citadel there are a series of caves containing most of the stationary army of Dansart (about 3-400 men). Inside the citadel there is about 20 or so messengers and ten high guards.

Gryphon College
A centre of knowledge, at the very border of the wasteland, it is also a place of organization against the gathering of the Iron Wind.
Artefacts: Almost all of the Items of Zor are in the hands of the Gryphon College now (both the Crown and the Pendant). Still to be found is the Gryphon Sword. What no one knows is that is not longer in the Tombs of Ûr, but in the hands of the sorcerer Osaran.

Tombs of Ûr
A former resting place for the great kings of the Zori. It is a place of great treasures but of great dangers as well, the Zori’s fascination for technology was well used for traps.

Zor was the first kingdom to fall, her population was once made of Talath folk. The land is now devastated and is a wasteland. No sign of its glorious past remains.


Except for a few small Elven (Linæri) villages, this land is nearly deserted. The rare adventurer to visit this strange land speak of a feeling of unease. Once the home of the rulers of Elvenkind, Urulan has fallen from grace.
The symbol of Urulan was a green tree on a white background.


The land of the Blue Forest has a dark history, filled with bloodshed. Once the peaceful realm of the Erlini (wood-elves), it was largely overrun by Haidic people. However, a host of demonic creatures nearly wiped out the entire populace in a single night. Only recently have men begun to return to the Blue Forest, for it is still rumoured to be haunted by evil beings.
The Jaimani Elves who once inhabited this area had an emblem of a blue pine over a green background. The Haidic inhabitants adopted a modified version: a green tree with a blue background and a single star overhead.

Mur Fostisyr

A cluster of snow-covered isles off the north-west Jaiman coast, it is home to a number of interesting cultures. Isolated by chill winds and wild tales of massive Essænce Storms, few travel to these parts these days.











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