Chapter 4a

Volume II – The Land of Xa’ar

Chapter 4: Grave Events 6052 Fall, 6052 Fall, Ordyen 15 (HARP)

Tomb of Velik-Mah
(The Lich’s Lair)

As you explore this first tomb, under the abandoned mine, you feel an evil presence pervade the very atmosphere. You discover that this Tomb holds a number of ancient dead, including the family of Velik-Mah, who were rulers of this land many years earlier.

Tomb of Velik Mah

Searching through this ancient tome, you come across the main burial chamber, buried deep within the grounds of Saralis. The chamber’s high vaulted ceiling and tall, slender columns surrounding a central sarcophagus, warned of doom if the dead were disturbed, but you did not heed your fears.

Above the King’s sarcophagus [#11] is an inscription, in the Mah-ilari dialect of Erlin (which Valaan helps translate for you), that tells the summary of Velik-Mah’s reign, including his treatment of his traitorous mother and cousin.

Velik-Mah was murdered by his power-hungry nephew Nikit-Mah, and in his dying breath he vowed vengeance. Nikit did everything he could to contain Velik’s spirit, but the king’s undead incarnation haunted Nikit and eventually drove him insane. Then Velik’s son completed his father’s vengeance even after death.

Though Velik-Mah is not undead, his wife (the Lady Sesimia Mahra, wife of Velik-Mah) is. She outlived her husband, and some believed that she had a secret relationship with her nephew and schemed with him to have Velik killed. Vashtir was one of those who believed his mother’s treason, and had her imprisoned, where she died barely a year later, transforming into an Evil Sorceress Lich.

Next to her sarcophagus is the resting place of Borgerem to-Mah [#2] , brother of Velik and father of Nikit. He died a few years before Velik, poisoned by his own scheming son.

Unleashing the powerful lich, you struggle to combat this great evil, and were seemingly succeeding. However, the lich pulls an ancient and evil staff from its resting place, and with the power within it, curses Moulin and Avalon (though they are not immediately aware of the curse). With the tide of the battle seems to be turning against the party, you have no choice but to flee, you attempt to seal the tomb behind you by collapsing the abandoned mine.

However, in the days to come you realise that this was not successful as attacks against the village of Saralis increase and you learn that these undead raids are led by the lich.

In an attempt to rectify, you seek to ambush the lich but realise you will require help in bringing such a malefic creature down. Enlisting Valaan’s assistance, you are eventually successful, though Trevor is also cursed during the skirmish. Valaan recognises the Staff that the lich wielded as being an artefact of great power and evil, and soon links it to the wasting curse that has affected half the party members. He cannot seem to cure or dispel it, and calls for help from the Loremasters.

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Having given the staff to the Loremasters so they can examine it and try to determine its powers, Valaan suggests that perhaps this curse that afflicts you was some ancient illness or magic, and so suggests that perhaps other tombs in the area might hold details on it. In an attempt to discover the nature of this dark curse and perhaps that a cure may be found in one of the other ancient sites in the area, he provides you with details of other burial mounds, tombs and graves. Following rumours of ancient kings that had to deal with dark and pervading evil, you start looking for a cure to this evil curse.

After a few days research, he suggests that a number of possible ancient tomes or sites long lost, one of which may be the resting place of Ugus Fost, long lost Lord of the area. Ancient writings talk about Ugus Fost and one script, in an ancient form of Elvish, is believed to refer to his final resting place.

Journal of Ugus Fost

Valaan has only this partial text, some lines obviously missing, that describes the tomb of the long lost Lord, and despite the dire warnings, you agree to search for it, in the hopes that clues to a cure may be found within the ancient writings buried with the long dead.

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CharacterLevelRaceClassPlayer
Huan Hung Loh2Human/Lugrok (Orc)MonkNick
Gollum2Human (Gnome)/Loar (Elf)ClericBrent
Moulin2Human (Gnome)RogueDavid
Lerandur2Iylar Linaer (elf)MagicianMike
Trevor2Human/Elf (Loar) Warrior MageChris
Ta’kk2 Human/Lugrok (Orc)FighterSteve
Avalon Elthanus2 Elf/Human (Orc)ClericBrad
Special Items FoundOwnerLocation Found
The King’s HammerTa’kk – SteveTomb of Velik-Mah
Staff of the ForsakenLoremastersTomb of Velik-Mah

Note: the Staff of the Forsaken is later given to the Loremasters, as its evil is too difficult for you to deal with

CurrencyParty Total| Each:PlatinumGoldSilverCopper
Tomb treasure3000 gold | 428 5 7
Reward from Valaan700 gold | 100

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Dark Knowledge: Cumulative total for Party members (refer to Rules on Dark Knowledge)

Character Situation Change Ranks
Moulin – David Dark curse +1 1
Avalon – Brad Dark curse +1 1
Trevor – Chris Dark curse +1 1

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Chapter 4a

Return of the Long Night Rimllar