The King's Hammer

Category:
weapon (melee)
Description:

Owner: Ta’ak – Steve
Location: found within Velik-Mah (Lich Lair)

Description: Forged of a blue-green hued alloy of white Eog, haft of Dír wood, pommel of blue laen shaped like an acorn (has been removed).

Bio:

HARP Base Attack: +40 Enchanted Warhammer (1-handed); or +50 War Mattock (2-handed)

HARP Powers:
The following powers have been identified and are now known or useable, as indicated:

  • Cannot be fumbled.
  • Holy weapon (though this seems not to function or be useable by party members)
  • Can be thrown up to 300´ with no range subtraction if owner has any skill with throwing hammer (when thrown, strikes as a +40 War Hammer). Hammer magically returns at end of next round (one round delay between throws). Wielder can also command the hammer to strike up to three separate foes. All must be within 50´ of each other, and wielder must split his OB between the three.
  • All organic missiles (e.g., arrows, bolts etc) aimed at the wielder while holding the hammer are at -100. Magical missiles or magically enhanced items are not so affected.

RM Base Attack: +30 Enchanted War hammer; can be wielded 2-handed as a +30 War Mattock.

RM Powers:
The following powers are only available to an heir of the throne:

  • Cannot be fumbled.
  • Holy weapon (In the hands of an heir of the Mah-ilari), which in addition to additional critical strike means +15 to RRs vs. all spells for all within a 30´ radius of the wielder.
  • Can be thrown up to 300´ with no range subtraction if owner has any skill with throwing hammer (when thrown, strikes as a War Hammer). Hammer magically returns next round (one round delay between throws, or owner can immediately engage in melee round; Hammer returns during missile phase). Wielder can also command the hammer to strike up to three separate foes. All must be within 50´ of each other, and wielder must split his OB between the three.
  • All organic missiles (e.g., arrows, shard discs) aimed at the wielder while holding the hammer are at -100. Magical missiles or magically enhanced items are not so affected.

The King's Hammer

Return of the Long Night Rimllar