Absence Blades

Swords known colloquially as The UnCold and UnHeat Sword

Category:
weapon (melee)
Description:

Loremaster report on Absence of Cold and Hot

Of magic Lost and Fire Hidden

The Uncold Sword (Legendary Artefact)

Description:

The blade is of an elongated leaf shape, wide near the hilts, but there is an oval hole at the widest point where a light constantly burns, even when the sword is in its scabbard or if the wielder learns to control the sword otherwise. Etched on the blade in Iylar is “Bringer of the Absence of Cold.” There is also a mark on the hilt, probably representative of the sword maker: “a tree embossed with a long sword.” The hilt is bound with gold wire and the blade is pale yellow laen.

Scabbard: Frosted amber laen with fine kregora filaments which inhibit the sword’s power and mask its magical so it cannot be detected as “magical” if in the scabbard.

The Unheat Sword (Legendary Artefact)

Description:

The blade is of an elongated leaf shape, wide at the hilts, but there is an oval hole at the widest point where a cold blue light constantly burns. Etched on the blade in Iylar is “Bringer of the Absence of Heat”. There is also a mark on the hilt, probably representative of the sword maker: “a tree embossed with a long sword.” The hilt is bound with gold wire and the blade is frosted white laen.

Scabbard: frosted grey laen, with fine kregora filaments which inhibit the sword’s power and mask its magical so it cannot be detected as “magical” if in the scabbard.

Bio:

The Uncold Sword (Legendary Artefact)

HARP Base Attack:+40 MSl Long Sword (1-handed) or +45 LSl Bastard Sword (2-handed)

Bursts into intense flame when drawn: Wielder takes 1D10 hits every time the sword is first drawn from the scabbard in combat , unless the wielder is fully attuned and learns to control it; also the light has the effect of the Flash Spell (CoM p83) that will affect the wielder and all sentient, visually active, creatures within 40’ of the wielder . After the initial burst of light, the sword’s flame is the equivalent of a Light spell (HARP p113). When drawn, sword immediately flames but can be commanded (mental control required) to extinguish the flame, leaving a small glow only.

Extra Crit: delivers an additional heat critical (if aflame) at the same value, but one level of critical less .

HARP Powers: Summons the “Absence of Cold”
To use either of these attacks requires full attunement and control over the sword (mental control over intelligent item).

a) Firebolt
Wielder aims the sword at the target and says in Uscurac “I summon the Absence of Cold!”. The normal attack is a stream of fire, up to 300´ range, delivering an attack equivalent to a (Small Heat Critical ) Firebolt on the primary target. Useable a number of times per day (mental control over intelligent item) equivalent to your level divided three (rounded up); can produce a higher critical by using up more uses.

b) Fireball
Wielders over 12th level are able to channel a more powerful strike from the sword, and those of “Arcane Power” and truly trained in its use were said to be able to sweep the stream across a range of foes up to 1000´ in range, or to fire a blast as a Fireball with a radius of 300´ (Large Heat Critical) with five times hit point damage. Also, because of the elemental nature of the summoning, it is considered more like natural fire than magical. Those with ‘immunity’ to magical attacks would still take half damage.

Misc: Wielder resists magical and ‘breath’ heat/fire attacks while the sword is drawn and aflame
Wielder resists magical and ‘breath’ cold/ice attacks (to a lesser extent) while the sword is drawn and aflame

RM Base Attack: +25 bastard sword of pale yellow laen.

The blade is of an elongated leaf shape, wide near the hilts, but there is an oval hole at the widest point where a light constantly burns, even when the sword is in its scabbard or if the wielder learns to control the sword otherwise. Etched on the blade in Iylar is “Bringer of the Absence of Cold.” The hilts are bound with gold wire. The scabbard is clear yellow laen as well.

  • Bursts into intense flame when drawn. Wielder takes 1D4 hits every time the sword is first drawn from the scabbard unless the wielder is attuned and learns to control it; also the light has the effect of the spell “Sudden Light”, though the PCs need only make a RR vs. the stun effect the first time they experience it. After the initial burst of light, the sword’s flame is the equivalent of a “Light spell”.
  • Sword delivers an additional heat critical at the same level as a regular crit.
  • Wielder resists magical and ‘breath’ heat/fire attacks while the sword is drawn and aflame: make a RR vs. the attack: failure means wielder takes 1/2 damage; success means the wielder takes no damage. (The sword absorbs the heat/fire attack into itself.)
  • Wielder resists magical and ‘breath’ cold/ice attacks (to a lesser extent) while the sword is drawn and aflame: make a RR vs. the attack: failure means wielder takes full damage; success means the wielder takes ½ damage. (The sword absorbs the cold/ice attack into itself.)
  • Summons the “Absence of Cold.”
    Wielder aims the sword at the target and says in Uscurac “I summon the Absence of Cold!” The normal attack is a stream of fire, up to 300´ range, delivering an attack equivalent to a Firebolt on the primary target and a Fireball as the bolt explodes into an area attack.
  • Wielders over 20th level are able to channel a more powerful strike from the sword, and those of Arcane power and truly trained in its use were said to be able to sweep the stream across a range of foes up to 1000´ in range, or to fire a blast as a Fireball with a radius of 300´ with ten times hits and double criticals. Also, because of the elemental nature of the summoning, it is considered more like natural fire than magical. Those with ‘immunity’ to magical attacks would still take half damage.

Swirl divider

The Unheat Sword (Legendary Artefact)

HARP Base Attack:+40 MSl Long or Short Sword (1-handed) or +45 LSl Bastard Sword (2-handed)

Emits a bright blue-white glow and a chilling mist when drawn (wielder takes 1D10 hits every time the sword is first drawn unless the wielder is fully attuned and learns to control it). The sword’s blue-white glow is the equivalent of a Light spell (HARP p113). When drawn, sword immediately glows brightly and mists, but can be commanded (mental control required) to extinguish the glow/mist, leaving a small glow only.

Extra Crit: delivers an additional cold critical at the same value, but one level of critical less

HARP Powers: Summons the “Absence of Heat”
To use either of these attacks requires full attunement and control over the sword (mental control over intelligent item).

a) Ice Bolt
Wielder aims the sword at the target and says in Uscurac “I summon the Absence of Heat!”. The normal attack is a stream of supercold freezing water and air, up to 300´ range, delivering an attack equivalent to a (Small Cold Critical ) Ice Bolt on the primary target. Useable a number of times per day (mental control over intelligent item) equivalent to your level divided three (rounded up); can produce a higher critical by using up more uses .

b) Cold Ball
Wielders over 12th level are able to channel a more powerful strike from the sword, and those of “Arcane Power” and truly trained in its use were said to be able to sweep the stream across a range of foes up to 1000´ in range, or to fire a blast as a Cold Ball with a radius of 300´ (Large Cold Critical) with five times hit point damage. Also, because of the elemental nature of the summoning, it is considered more like natural cold than magical. Those with ‘immunity’ to magical attacks would still take half damage

Misc: Wielder resists magical and ‘breath’ cold/ice attacks while the sword is drawn and misty
Wielder resists magical and ‘breath’ heat/fire attacks (to a lesser extent) while the sword is drawn and misty.

RM Base Attack: +25 bastard sword of frosted white laen.

The blade is of an elongated leaf shape, wide at the hilts, but there is an oval hole at the widest point where a cold blue light constantly burns. Etched on the blade in Iylar is “Bringer of the Absence of Heat.”

  • Emits a bright blue-white glow and a chilling mist when drawn (wielder takes 1D4 hits every time the sword is first drawn unless the wielder is attuned and learns to control it).
  • Delivers an additional cold critical at the same level as a regular crit.
  • Wielder resists magical and ‘breath’ cold/ice attacks while the sword is drawn: make a RR vs. the attack: failure means wielder takes 1/2 damage; success means the wielder takes no damage. (The sword absorbs the cold/ice attack into itself.)
  • Wielder resists magical and ‘breath’ heat/fire attacks (to a lesser extent) while the sword is drawn: make a RR vs. the attack: failure means wielder takes full damage; success means the wielder takes 1/2 damage. (The sword absorbs the heat/fire attack into itself.)
  • Summons the “Absence of Heat.” Wielder aims the sword at the target and says in Uscurac “I summon the Absence of Heat!” The normal attack is a stream of supercold freezing water and air, up to 300´ range, delivering an attack equivalent to a Ice Bolt on the primary target and a Cold Ball as the bolt explodes into an area attack.
  • Wielders over 20th level are able to channel a more powerful strike from the sword, and those of Arcane power and truly trained in its use were said to be able to sweep the stream across a range of foes up to 1000´ in range, or to fire a blast as a Cold Ball with a radius of 300´ with ten times hits and double criticals. Also, because of the elemental nature of the summoning, it is considered more like natural cold than magical. Those with ‘immunity’ to magical attacks would still take half damage.

Absence Blades

Return of the Long Night Rimllar